threejs-spectral-ocean

Generate procedural ocean surfaces in Three.js using WebGPU and TSL.

5|1|Updated Jul 4, 2026
One-click install
npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-spectral-ocean
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-spectral-ocean
Source: https://github.com/linegel/threejs-complete-set-of-skill/tree/main/threejs-spectral-ocean
Command: npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-spectral-ocean

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, three-webgpu, three-tsl, fft, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill generates procedural oceans in Three.js, leveraging WebGPU and TSL for efficient rendering and high-fidelity visual effects.

Core Features & Use Cases

  • Procedural Ocean Generation: Builds large, unbounded-looking water surfaces with realistic wave dynamics.
  • WebGPU and TSL: Utilizes WebGPU for efficient GPU-based rendering and TSL for Three.js integration.
  • Use Case: Designers and developers can use this Skill to create advanced real-time graphics systems, such as scientific or explanatory views, inspected products, and environments with detailed ocean simulations.

Quick Start

Use the threejs-spectral-ocean skill to generate a procedural ocean and apply it to your Three.js scene.

Frequently Asked Questions about threejs-spectral-ocean

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate procedural oceans in Three.js with WebGPU?

To generate procedural oceans in Three.js with WebGPU, use this Skill to build large water surfaces with realistic wave dynamics. It leverages TSL for Three.js integration and handles spectral analysis for high-fidelity rendering.

What is spectral analysis for ocean simulation in Three.js?

Spectral analysis for ocean simulation in Three.js is a method to compute realistic wave dynamics. This Skill uses it to generate unbounded-looking water surfaces with physically accurate wave behavior via WebGPU and TSL.

Does this ocean simulation Skill require specific Three.js versions?

Yes, this ocean simulation Skill requires Three.js r185 WebGPU/TSL. You also need additional libraries for physics and rendering to handle the procedural generation and spectral analysis.

Can I use TSL to render large unbounded water surfaces in Three.js?

Yes, you can use TSL to render large unbounded water surfaces in Three.js. This Skill utilizes TSL for WebGPU integration, enabling efficient GPU-based rendering of detailed ocean simulations.

What's the best way to create real-time ocean graphics in WebGPU?

The best way to create real-time ocean graphics in WebGPU is using procedural generation with TSL. This approach provides efficient GPU-based rendering and high-fidelity visual effects for detailed wave dynamics.

Why do I need additional libraries for physics and rendering in Three.js ocean simulations?

You need additional libraries for physics and rendering in Three.js ocean simulations to handle complex spectral analysis and wave dynamics. These dependencies support the procedural generation of large, unbounded water surfaces.