threejs-water-optics

Generate and simulate Three.js water surfaces with WebGPU and TSL.

5|1|Updated Jul 4, 2026
One-click install
npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-water-optics
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-water-optics
Source: https://github.com/linegel/threejs-complete-set-of-skill/tree/main/threejs-water-optics
Command: npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-water-optics

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, [email protected], tsl, threejs-spectral-ocean, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill allows you to build and simulate complex water surfaces in Three.js using WebGPU and TSL, enabling realistic ocean, lake, and coastal scenes with various algorithms and effects.

Core Features & Use Cases

  • Water Surface Generation: Create analytic, bounded, and coastal water surfaces with customizable parameters.
  • Wave Algorithms: Choose from various wave algorithms like parametric Gerstner, linear wave equation, and spectral FFT cascades for different wave characteristics.
  • Optical Effects: Implement realistic water optics with refraction, absorption, Fresnel effects, and caustics.
  • Use Case: Imagine you are developing a game or simulation that requires realistic water environments. This Skill can help you generate ocean scenes, lakes, or rivers with dynamic water movement and realistic optical effects.

Quick Start

Use the threejs-water-optics skill to generate a water surface for a lake scene.

Frequently Asked Questions about threejs-water-optics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I simulate realistic water surfaces in Three.js using WebGPU and TSL?

Realistic water surfaces in Three.js using WebGPU and TSL are generated through parametric Gerstner waves, linear wave equations, and spectral FFT cascades to render dynamic ocean, lake, and coastal scenes.

What optical effects are available for WebGPU water simulation in Three.js?

WebGPU water simulation in Three.js supports realistic optical effects including refraction, light absorption, Fresnel effects, and underwater caustics to enhance the visual fidelity of your water environment.

Does this water simulation Skill require a specific version of Three.js?

Yes, this water simulation Skill requires Three.js r185 with WebGPU and TSL support, and it depends on the threejs-spectral-ocean package to enable specific advanced wave algorithms and rendering features.

How do I create coastal water boundaries in Three.js with TSL?

To create coastal water boundaries in Three.js with TSL, you generate bounded water surfaces using customizable parameters that integrate with the WebGPU renderer to accurately define shoreline interactions.

What wave algorithms can I use for WebGPU ocean generation in Three.js?

WebGPU ocean generation in Three.js supports parametric Gerstner waves for simple swells, linear wave equations for physics-based motion, and spectral FFT cascades for highly realistic deep water simulations.

Do I need external solvers for spectral FFT water cascades in Three.js?

Yes, you need optional external solvers alongside the core Three.js WebGPU and TSL setup to compute advanced spectral FFT water cascades and enable highly complex wave characteristics for your scene.