threejs-exposure-color-grading
CommunityBuild a workload-selected WebGPU/TSL exposure and grading path in Three.js.
Authorlinegel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive toolset for implementing and managing exposure and color grading in Three.js WebGPU scenes, addressing the needs of real-time graphics systems.
Core Features & Use Cases
- WebGPU/TSL Exposure and Grading: Offers a specialized path for building exposure and grading systems in Three.js using WebGPU and TSL (Three.js Shader Language).
- Luminance Metering: Supports various luminance metering options, including fixed, sampled, reduced, and histogram luminance metering.
- EV Adaptation: Includes GPU-resident EV adaptation for accurate exposure control.
- Tone Mapping: Provides explicit tone-map/output ownership and domain-correct lut3D grading.
- Use Case: Ideal for applications requiring advanced real-time graphics, such as scientific visualization, procedural graphics systems, and interactive scenes with detailed lighting and color correction.
Quick Start
Use the threejs-exposure-color-grading skill to apply exposure and color grading to a Three.js scene.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-exposure-color-grading Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-exposure-color-grading Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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