threejs-scalable-real-time-shadows
CommunityDesign scalable directional cast shadows for Three.js WebGPU/TSL scenes.
Authorlinegel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenge of creating scalable directional cast shadows for Three.js WebGPU/TSL scenes, providing a solution for bounded shadow projections, cascades, tiled array shadows, cached clipmaps, and more.
Core Features & Use Cases
- Scalable Shadows: Offers options for shadow topology based on spatial coverage, caster change rate, receiver pixel coverage, and adapter resources.
- Custom Cache: Allows for the use of a custom cached clipmap for persistent very large coverage with local changes.
- Filtering and Bias: Provides control over filter footprints, bias, and fade width to ensure accurate shadow rendering.
- Use Case: Imagine you are developing a complex Three.js scene with dynamic lighting and large shadow areas. This Skill can help you implement scalable and efficient shadow casting, improving the visual quality of your scene.
Quick Start
Use the threejs-scalable-real-time-shadows skill to set up scalable directional cast shadows for your scene.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-scalable-real-time-shadows Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-scalable-real-time-shadows Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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