threejs-scalable-real-time-shadows

Community

Design scalable directional cast shadows for Three.js WebGPU/TSL scenes.

Authorlinegel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of creating scalable directional cast shadows for Three.js WebGPU/TSL scenes, providing a solution for bounded shadow projections, cascades, tiled array shadows, cached clipmaps, and more.

Core Features & Use Cases

  • Scalable Shadows: Offers options for shadow topology based on spatial coverage, caster change rate, receiver pixel coverage, and adapter resources.
  • Custom Cache: Allows for the use of a custom cached clipmap for persistent very large coverage with local changes.
  • Filtering and Bias: Provides control over filter footprints, bias, and fade width to ensure accurate shadow rendering.
  • Use Case: Imagine you are developing a complex Three.js scene with dynamic lighting and large shadow areas. This Skill can help you implement scalable and efficient shadow casting, improving the visual quality of your scene.

Quick Start

Use the threejs-scalable-real-time-shadows skill to set up scalable directional cast shadows for your scene.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-scalable-real-time-shadows
Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-scalable-real-time-shadows

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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