forge-cascaded-shadow-maps
OfficialCascaded shadows with PCF for SDL GPU.
Software Engineering#render-pipeline#directional-light#real-time-graphics#csm#pcf#shadow-mapping#sdl-gpu
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Add directional-light cascaded shadow maps (CSM) with 3x3 PCF soft shadows to improve shadow quality across large SDL GPU scenes.
Core Features & Use Cases
- Cascaded shadow maps with PCF soft shadows for directional lighting in SDL GPU projects.
- Per-cascade render passes with depth-only shadows and depth-bias to minimize shadow acne.
- Use Case: Real-time scenes with a distant camera where high-resolution near-field shadows are required across large environments.
Quick Start
Configure your SDL GPU project to render cascaded shadow maps with 3x3 PCF shadows by wiring cascade splits, shadow textures, and per-cascade render passes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-cascaded-shadow-maps Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-cascaded-shadow-maps Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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