threejs-procedural-creatures
CommunityBuild and animate procedural creatures in Three.js with WebGPU and TSL.
Authorlinegel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive framework for creating and animating procedural creatures in Three.js using WebGPU and TSL, enabling the generation of complex, dynamic creatures without the need for manual modeling.
Core Features & Use Cases
- Procedural Creature Generation: Build creatures with various shapes, sizes, and behaviors using procedural algorithms.
- Animation: Animate creatures with realistic movements like walking, flying, swimming, and more.
- Use Case: Imagine you need to create a population of creatures for a game or simulation. Use this Skill to generate a diverse set of creatures with different characteristics and behaviors.
Quick Start
Use the threejs-procedural-creatures skill to generate a creature with the specified JSON spec file 'creature-spec.json'.
Dependency Matrix
Required Modules
threewebgputsl
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-procedural-creatures Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-procedural-creatures Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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