threejs-camera-controls-and-rigs

Community

Create and control general-purpose camera systems for Three.js WebGPU/TSL.

Authorlinegel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the need for precise camera control and rig management in Three.js WebGPU/TSL projects, enabling advanced camera manipulation and scene visualization.

Core Features & Use Cases

  • Camera Systems: Build custom camera systems for product inspection, architecture, scientific visualization, geospatial scenes, and authored cinematography.
  • Controls & Rigs: Offers comprehensive control over camera controls, rig management, and shot composition.
  • Use Case: Imagine you are developing a 3D visualization application for architectural design. Use this Skill to create and manage a camera system that allows users to navigate the virtual space and capture professional-quality shots.

Quick Start

Initialize the camera system by running the command: threejs-camera-controls-and-rigs init.

Dependency Matrix

Required Modules

three/webgputhree/tslthree/addons/tsl/display/TRAANode.js

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-camera-controls-and-rigs
Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-camera-controls-and-rigs

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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