threejs-camera-controls-and-rigs
CommunityCreate and control general-purpose camera systems for Three.js WebGPU/TSL.
Authorlinegel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the need for precise camera control and rig management in Three.js WebGPU/TSL projects, enabling advanced camera manipulation and scene visualization.
Core Features & Use Cases
- Camera Systems: Build custom camera systems for product inspection, architecture, scientific visualization, geospatial scenes, and authored cinematography.
- Controls & Rigs: Offers comprehensive control over camera controls, rig management, and shot composition.
- Use Case: Imagine you are developing a 3D visualization application for architectural design. Use this Skill to create and manage a camera system that allows users to navigate the virtual space and capture professional-quality shots.
Quick Start
Initialize the camera system by running the command: threejs-camera-controls-and-rigs init.
Dependency Matrix
Required Modules
three/webgputhree/tslthree/addons/tsl/display/TRAANode.js
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-camera-controls-and-rigs Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-camera-controls-and-rigs Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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