threejs-procedural-geometry

Community

Generate and build workload-selected procedural mesh systems in Three.js WebGPU/TSL.

Authorlinegel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables the generation and building of sophisticated procedural mesh systems within the Three.js WebGPU/TSL environment, allowing for the creation of advanced, custom graphics scenes with procedural terrains, coastlines, and more.

Core Features & Use Cases

  • Procedural Mesh Generation: Dynamically generate complex geometric structures like terrains, coastlines, and custom profiles using semantic dimensions and coordinate frames.
  • Workload Selection: Select and build the most appropriate mesh class (BatchedMesh, InstancedMesh, or static geometry) based on topology and update behavior for optimal performance.
  • Use Case: Use this Skill to create detailed terrains with multiple levels of detail and performance considerations for applications such as architectural modeling or virtual globe scenarios.

Quick Start

To create a procedural terrain using the 'threejs-procedural-geometry' skill, execute the following command: $threejs-choose-skills --skill 'threejs-procedural-geometry'

Dependency Matrix

Required Modules

threethree/jsm/webgpu

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-procedural-geometry
Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-procedural-geometry

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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