forge-debug-lines
OfficialInstant debug lines for SDL GPU visuals.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Efficiently visualize runtime data in SDL GPU projects with a lightweight immediate-mode debug drawing system that renders colored lines, grids, axes, circles, and wireframe boxes in both world-space and overlay modes.
Core Features & Use Cases
- Draw colored lines, grids, axis gizmos, circles, and wireframe boxes to diagnose rendering and physics.
- Supports world-space (depth-tested) and overlay (always-on-top) rendering for flexible diagnostics.
- Integrates with a per-frame workflow: reset counts, accumulate shapes, upload to a dynamic vertex buffer, and render.
Quick Start
Initialize the debug system, per frame accumulate your shapes, upload to a dynamic vertex buffer, and render both world-space and overlay lines.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-debug-lines Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-debug-lines Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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