forge-skinning-animations

Official

Skeletal skinning for SDL GPU models.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Real-time skeletal animation for SDL GPU projects by applying glTF skinning data (joints, inverse bind matrices, and per-vertex weights) to deform meshes, enabling believable character animation.

Core Features & Use Cases

  • GlTF skinning data support: joints, inverseBindMatrices, and weights enable correct deformation.
  • Shader-based skinning: four-joint weighted skinning in the vertex shader for performance.
  • Animation evaluation: per-frame evaluation of animation channels and hierarchical transform propagation to update joint matrices.
  • Pipeline integration: integrates with SDL GPU rendering and existing asset pipelines for animated characters.

Quick Start

Load a glTF model with skinning data and run the provided skinning shader to render an animated character.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-skinning-animations
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-skinning-animations

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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