forge-skinning-animations
OfficialSkeletal skinning for SDL GPU models.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Real-time skeletal animation for SDL GPU projects by applying glTF skinning data (joints, inverse bind matrices, and per-vertex weights) to deform meshes, enabling believable character animation.
Core Features & Use Cases
- GlTF skinning data support: joints, inverseBindMatrices, and weights enable correct deformation.
- Shader-based skinning: four-joint weighted skinning in the vertex shader for performance.
- Animation evaluation: per-frame evaluation of animation channels and hierarchical transform propagation to update joint matrices.
- Pipeline integration: integrates with SDL GPU rendering and existing asset pipelines for animated characters.
Quick Start
Load a glTF model with skinning data and run the provided skinning shader to render an animated character.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-skinning-animations Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-skinning-animations Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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