forge-3d-picking

Official

GPU-based 3D object picking for SDL GPU.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Identify which 3D object the user clicked in an SDL GPU project.

Core Features & Use Cases

  • Color-ID picking using offscreen render targets to map screen pixels to object indices.
  • Stencil-ID picking using per-object reference values for fast, GPU-driven selection.
  • GPU-to-CPU data transfer with transfer buffers and optional readback for hover or selection logic.
  • Selection outline highlighting to visually distinguish the picked object.
  • Reuse with existing render pipelines by combining color-ID and stencil-ID approaches as needed.

Quick Start

Integrate the color-ID and stencil-ID picking pipelines into your SDL GPU project and trigger a click to select an object.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-3d-picking
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-3d-picking

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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