forge-3d-picking
OfficialGPU-based 3D object picking for SDL GPU.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Identify which 3D object the user clicked in an SDL GPU project.
Core Features & Use Cases
- Color-ID picking using offscreen render targets to map screen pixels to object indices.
- Stencil-ID picking using per-object reference values for fast, GPU-driven selection.
- GPU-to-CPU data transfer with transfer buffers and optional readback for hover or selection logic.
- Selection outline highlighting to visually distinguish the picked object.
- Reuse with existing render pipelines by combining color-ID and stencil-ID approaches as needed.
Quick Start
Integrate the color-ID and stencil-ID picking pipelines into your SDL GPU project and trigger a click to select an object.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-3d-picking Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-3d-picking Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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