forge-procedural-sky
OfficialRender a realistic sky with atmospheric scattering
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Procedural sky rendering provides realistic atmospheric visuals for SDL GPU projects without static textures, enabling dynamic time-of-day and natural lighting.
Core Features & Use Cases
- LUT-accelerated transmittance and multi-scattering for physically-based skies
- Ray marching through atmosphere with correct sun and horizon rendering
- Integrates with existing bloom/TONEMAP pipelines to produce HDR results
- Time-of-day support with dynamic sun direction for outdoor scenes
Quick Start
Configure the sky shader with current sun direction and camera height, then render the sky using the provided passes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-procedural-sky Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-procedural-sky Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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