forge-procedural-sky

Official

Render a realistic sky with atmospheric scattering

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Procedural sky rendering provides realistic atmospheric visuals for SDL GPU projects without static textures, enabling dynamic time-of-day and natural lighting.

Core Features & Use Cases

  • LUT-accelerated transmittance and multi-scattering for physically-based skies
  • Ray marching through atmosphere with correct sun and horizon rendering
  • Integrates with existing bloom/TONEMAP pipelines to produce HDR results
  • Time-of-day support with dynamic sun direction for outdoor scenes

Quick Start

Configure the sky shader with current sun direction and camera height, then render the sky using the provided passes.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-procedural-sky
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-procedural-sky

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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