metal-shader-expert

Community

Metal shaders for realistic visuals.

Authorerichowens
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Specializes in Metal Shading Language (MSL) development for Apple GPUs, with a focus on PBR rendering, compute shaders, and GPU debugging.

Core Features & Use Cases

  • MSL shader development: Vertex/fragment, compute, and ray tracing on Apple hardware.
  • PBR rendering: Realistic materials with accurate lighting and IBL.
  • GPU profiling & debugging: Tools and patterns to identify performance bottlenecks.
  • Use Case: Create a performance-friendly skin shader with subsurface scattering for iOS/macOS.

Quick Start

Implement a simple PBR shader in MSL and profile it with the Apple GPU debugger.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: metal-shader-expert
Download link: https://github.com/erichowens/some_claude_skills/archive/main.zip#metal-shader-expert

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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