metal-shader-expert
CommunityMetal shaders for realistic visuals.
Authorerichowens
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Specializes in Metal Shading Language (MSL) development for Apple GPUs, with a focus on PBR rendering, compute shaders, and GPU debugging.
Core Features & Use Cases
- MSL shader development: Vertex/fragment, compute, and ray tracing on Apple hardware.
- PBR rendering: Realistic materials with accurate lighting and IBL.
- GPU profiling & debugging: Tools and patterns to identify performance bottlenecks.
- Use Case: Create a performance-friendly skin shader with subsurface scattering for iOS/macOS.
Quick Start
Implement a simple PBR shader in MSL and profile it with the Apple GPU debugger.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: metal-shader-expert Download link: https://github.com/erichowens/some_claude_skills/archive/main.zip#metal-shader-expert Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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