What problem does it solve? Manually creating 3D geometry, configuring materials, and retargeting Mixamo animations onto custom rigs in Blender is repetitive and error-prone, especially when bone names differ between rigs. This Skill provides CLI-driven, WebSocket-based control of Blender so these tasks can be automated and verified. ## Core Features & Use Cases - Geometry & Object Automation: Create primitives (cube, sphere, cylinder, cone, torus), transform, duplicate, subdivide, and delete objects through CLI commands. - Material & Modifier Management: Create materials, set PBR properties (color, metallic, roughness), assign them to objects, and manage modifiers. - Mixamo Animation Retargeting: Retarget Mixamo FBX animations to custom rigs using fuzzy bone matching with quality assessment and a two-phase UI confirmation workflow. - Use Case: Download a Walking animation FBX from Mixamo, then run a retarget command against your character's armature; the system auto-generates a bone mapping, shows it in Blender's sidebar for review, and bakes the animation to an NLA track after confirmation. ## Quick Start Ask the assistant to check the Blender addon installation status and then create a sphere with radius 1.5 in the running Blender scene.