What problem does it solve?
Building Blueprint graphs node-by-node through an AI agent is error-prone: wrong method names, silent node-creation failures, miswired exec pins, and unreadable layouts. This Skill encodes the correct VibeUE BlueprintService APIs, pin names, and recovery patterns so graph edits compile and behave as intended.
Core Features & Use Cases
- Node creation and wiring: Add function-call, event, branch, macro (ForEachLoop/WhileLoop/Gate), custom-event, timeline, and delegate nodes, then connect pins with verified GUID-based APIs.
- Batch graph building: Use the build_graph API to create 3+ nodes with connections, pin defaults, auto-layout, and compile in a single call, with per-node error reporting.
- Graph inspection and layout: Read graphs cheaply with get_graph_summary, act on the user's live selection, audit layouts with analyze_graph_layout, and group nodes into comment boxes.
- Use Case: A user asks to wire a non-blocking timer in a StateTree task Blueprint. The Skill guides creating a Set Timer by Event node plus a Custom Event callback, wiring the delegate pin, compiling, and verifying connections.
Quick Start
Ask the AI to add a BeginPlay event wired to a Print String node in your Blueprint's EventGraph and compile it.