board-sdk

Integrate the Board SDK for touch input, glyph recognition, and hardware in Unity.

Updated Jan 2, 2026
One-click install
npx skills add https://github.com/jwmyers/vui-vux-plugins --skill board-sdk
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: board-sdk
Source: https://github.com/jwmyers/vui-vux-plugins/tree/main/plugins/zero-day-dev/skills/board-sdk
Command: npx skills add https://github.com/jwmyers/vui-vux-plugins --skill board-sdk

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Board developers often struggle to wire up the Board Unity SDK for reliable touch input, glyph detection, and hardware integration. This skill provides a structured guide and templates to accelerate building robust multi-touch experiences with piece recognition and simulator support.

Core Features & Use Cases

  • Unified input handling for fingers and glyphs via BoardInput, BoardContact, and BoardUIInputModule.
  • Glyph-to-token mapping and piece tracking supported by Glyph Detection docs and TokenDatabase references.
  • Simulator-based testing for input without hardware, plus guidance on coordinate conversions and UI integration.

Quick Start

Configure BoardInputSettings with your glyph model, map glyphs to tokens using the TokenDatabase, and run the sample scene to validate piece detection and input flows.

Frequently Asked Questions about board-sdk

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I integrate touch input and glyph detection in Unity for board gameplay?

Touch input and glyph detection in Unity are integrated by configuring BoardInputSettings, mapping glyphs to tokens via TokenDatabase, and using BoardInput with BoardUIInputModule for seamless multi-touch experiences.

Can I test board piece tracking and input flows in Unity without physical hardware?

Yes, you can test board piece tracking and input flows without hardware by using the built-in simulator support, which validates input handling, glyph recognition, and coordinate conversions directly in the Unity editor.

What is the best way to map recognized glyphs to game tokens in Unity?

The best way to map recognized glyphs to game tokens is by leveraging the Glyph Detection documentation alongside the TokenDatabase references to configure accurate piece tracking and glyph-to-token mapping workflows.

Does the Unity board SDK support coordinate conversions and UI module integration?

Yes, the Unity board SDK supports coordinate conversions and UI module integration through BoardContact and BoardUIInputModule, ensuring accurate touch event routing and seamless gameplay interface interactions.

Why do I need a TokenDatabase for piece detection in Unity board games?

A TokenDatabase is needed for piece detection to provide the structured glyph-to-token mapping required for the BoardInput system to accurately recognize and track physical pieces during live gameplay or simulation.

What are the limitations of using simulator-based testing for board touch input?

Simulator-based testing limitations include the inability to fully replicate physical hardware behaviors, meaning final validation of touch input sensitivity and glyph detection accuracy still requires actual board hardware integration.