What problem does it solve? Most game projects fail because they were never scoped. This Skill turns an unstructured "I want to make a game" into a concrete, buildable plan by forcing decisions on genre, core loop, mechanics, art direction, and scope before any code is written. ## Core Features & Use Cases - Guided branching interview: Asks one question at a time and branches on genre signals (shooter, platformer, narrative, roguelike, sim, puzzle, horror, multiplayer) instead of interrogating the user. - Ruthless constraint enforcement: Caps the design at three mechanics, one art-direction phrase, and one scope tier (jam, vertical slice, or full game), parking everything else in a "Later" list. - Persistent brief output: Writes the resulting 1-page brief to .summer/GameSoul.md, which Summer's onboarding pipeline and other skills read on first turn. - Use Case: A solo developer says "I want to make something cozy like Stardew Valley." The Skill walks them through the core loop, cuts their seven feature ideas down to three mechanics, recommends a vertical slice scope, and saves the brief for /make-game to scaffold from. ## Quick Start Ask the agent to help you decide what game to build and turn your idea into a scoped one-page brief saved to .summer/GameSoul.md.