brainstorm

Generate a complete game concept document through guided brainstorming phases.

Updated Mar 15, 2026
One-click install
npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill brainstorm-jtvaris
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/jtvaris/sunday-night-dynasty/tree/main/.agents/skills/brainstorm
Command: npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill brainstorm-jtvaris

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Solves the challenge of producing cohesive, collaborative game ideas.

Core Features & Use Cases

  • Interactive phase-driven brainstorming that questions and iterates with the user.
  • Reads existing concept material (design/gdd/game-concept.md, design/gdd/game-pillars.md) when present and builds on it.
  • Outputs a complete game concept document at design/gdd/game-concept.md and provides next steps for pre-production.
  • Supports integration with existing GDDs and encourages structured collaboration.

Quick Start

Begin an interactive brainstorm by answering prompts to outline a new game concept or expand an existing one.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I brainstorm a cohesive game concept with my team?

To brainstorm a cohesive game concept, use a phase-driven workflow that iterates through discovery, core loop, pillars, and scope to produce a finalized game-concept document.

Can I expand an existing game design document during ideation?

Yes, you can expand an existing game design document during ideation by reading existing concept material like game-concept.md and game-pillars.md and building upon them interactively.

What is a phase-driven game ideation workflow?

A phase-driven game ideation workflow guides users sequentially through discovery, concept generation, core loop definition, pillars, player validation, and scope to finalize a structured design.

Does collaborative game concept generation work for solo developers?

Yes, collaborative game concept generation works for solo developers because the interactive guided prompts support both solo and team brainstorming sessions equally.

What is the best way to structure a game design doc for pre-production?

The best way to structure a game design doc for pre-production is to output a complete game-concept document at design/gdd/game-concept.md and follow the provided next steps.

What are the limitations of guided game concept brainstorming?

Limitations of guided game concept brainstorming include its strict focus on ideation and concept generation, meaning it outputs a design document rather than executable game code or assets.