map-systems

Enumerate gameplay systems and generate a prioritized systems index with dependencies.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/packetalien/cursor-game-studios --skill map-systems-packetalien
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/packetalien/cursor-game-studios/tree/main/.cursor/skills/map-systems
Command: npx skills add https://github.com/packetalien/cursor-game-studios --skill map-systems-packetalien

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Decompose a high-level game concept into a concrete map of systems, dependencies, and a prioritized design order to enable structured GDD authoring.

Core Features & Use Cases

  • Enumerates explicit and implicit systems from the game concept.
  • Builds a dependency graph and layered design order for MVP-driven development.
  • Outputs a systems index at design/gdd/systems-index.md with references to design/gdd/game-concept.md.

Quick Start

Run /map-systems to begin decomposing the game concept into systems and generate the initial systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decompose a game concept into a systems index for GDD authoring?

To decompose a game concept into a systems index, enumerate all explicit and implicit gameplay systems and apply a four-phase workflow to build a prioritized dependency map for structured GDD authoring.

What is a dependency map for game design and when do I need one?

A dependency map for game design is a layered graph of gameplay systems that dictates design order. You need one when transitioning from a high-level game concept to MVP-driven development and structured planning.

How do I generate a prioritized design order for my game's systems?

You generate a prioritized design order by identifying dependencies between gameplay systems and organizing them into priority tiers, applying a four-phase workflow to produce a systems index.

Can I use this workflow to plan implicit gameplay systems?

Yes, the workflow explicitly captures both explicit and implicit gameplay systems from your game concept, mapping their dependencies to ensure comprehensive design planning and GDD coverage.

Where does the generated systems index get saved?

The generated systems index is saved directly to design/gdd/systems-index.md, containing dependency references and priority tiers that link back to design/gdd/game-concept.md.