map-systems

Decompose a game concept into systems and generate a systems index.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill map-systems-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/solace-ill/vector-flow --skill map-systems-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Decompose a game concept into discrete systems, map their dependencies, and produce a living systems index to guide design.

Core Features & Use Cases

  • System decomposition: break concept into explicit and implicit systems across MVP to full vision.
  • Dependency mapping: reveal data and UI wiring between systems and identify bottlenecks.
  • Collaborative workflow: gated phases, progress tracking, and an auto-generated systems index to drive GDD authoring.

Quick Start

Invoke /map-systems to decompose the concept, map dependencies, and generate the systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decompose a game concept into discrete systems for a GDD?

Map system dependencies by revealing data and UI wiring between game systems, identifying bottlenecks early, and establishing a prioritized design order from MVP to full vision.

What's the best way to map dependencies between game design systems?

Decompose a game concept into discrete systems by automating the breakdown of explicit and implicit mechanics, mapping their dependencies, and generating a structured systems index to guide GDD authoring.

How do I establish a prioritized design order from MVP to full vision?

Generate a living systems index by applying a gated, phase-based workflow that tracks progress and outputs a writable design/gdd/systems-index.md file to drive collaborative GDD authoring.

Can I generate a living systems index to drive GDD authoring?

Establish a prioritized design order by applying a gated, phase-based workflow that decomposes game concepts into systems, mapping dependencies from MVP scope to the full vision.

Does game system decomposition work for both explicit and implicit mechanics?

A gated, phase-based workflow enforces frontmatter-driven identity and progress tracking, ensuring structured decomposition before culminating in a writable systems index.

Do I need a specific workflow to enforce structure during game system decomposition?

Game system decomposition works for both explicit and implicit mechanics, breaking the entire concept down across MVP to full vision to map dependencies and identify bottlenecks.