What problem does it solve?
Converts brief game inspirations or vague concepts into a structured, actionable game design by guiding the author through focused clarifying questions, option comparisons, and staged confirmations to avoid ambiguous or incomplete designs.
Core Features & Use Cases
- Guided Clarification: Asks one targeted question at a time to resolve ambiguities about core loop, target experience, platform, and technical limits.
- Option Comparison: Proposes 2-3 alternative design approaches for each major decision with pros, cons, and suitability notes.
- Incremental Confirmation & Output: Breaks the design into parts (core loop, systems, numbers, tech, UI) for stepwise approval and exports a final spec to docs/harness/specs/.
- Use Case: Ideal for early-stage projects, expanding a two-sentence pitch into a developer-ready design brief for Unity/C# teams.
Quick Start
Provide a two-sentence game idea and ask the brainstorming skill to expand it into a design document covering core loop, major systems, technical constraints, and a suggested export to docs/harness/specs/.