brief

Compare feature branches against develop and generate Mermaid architecture diagrams and PR review checklists.

10|2|Updated Mar 28, 2026
One-click install
npx skills add https://github.com/tykisgod/quick-question --skill brief-tykisgod
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brief
Source: https://github.com/tykisgod/quick-question/tree/main/skills/brief
Command: npx skills add https://github.com/tykisgod/quick-question --skill brief-tykisgod

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game development teams using Unity, Godot, Unreal, or S&box often spend hours manually reviewing branch changes against the develop branch, risking missed critical architectural shifts and inconsistent review quality. This Skill automates the process, delivering clear, structured review documentation to speed up code reviews and catch high-risk changes early.

Core Features & Use Cases

  • Tiered Architecture Change Analysis: Automatically classifies changes into 4 impact tiers (cross-module contracts, new subsystems, internal refactoring, configuration changes) to highlight the most critical modifications first.
  • Visual Mermaid Diagram Generation: Creates module dependency, data flow, state machine, and class relationship diagrams with color-coded annotations for new, modified, and deleted components.
  • Prioritized PR Review Checklist: Generates a tiered checklist (P0 must-human-review, P1 recommended attention, P2 quick scan) with specific risk descriptions and review guidance for every changed file.
  • Use Case: A Unity developer merging a feature branch with 30 changed C# files can use this Skill to instantly get a visual overview of architectural impacts and a ready-to-paste PR review checklist, cutting review time from 3 hours to 15 minutes.

Quick Start

Use the brief skill to compare your current feature branch against the develop branch and generate the architecture review and PR checklist documents.

Frequently Asked Questions about brief

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a PR checklist for C# game development branches?

To generate a PR checklist for C# game development branches, compare your feature branch against the develop branch. This automatically categorizes architectural changes into impact tiers and outputs a prioritized review checklist with specific risk descriptions for every changed file.

Can I automatically generate Mermaid architecture diagrams from git diffs?

Yes, you can automatically generate Mermaid architecture diagrams from git diffs. The tool analyzes branch differences to create module dependency, data flow, state machine, and class relationship diagrams with color-coded annotations for new, modified, and deleted components.

Does this code review tool support Unity, Godot, Unreal, and S&box?

Yes, this code review tool supports Unity, Godot, Unreal, and S&box projects. It is specifically designed to analyze C# code modifications across these game development platforms to identify high-risk cross-module contract changes and new subsystems.

What is the best way to identify high-risk architectural changes in a feature branch?

The best way to identify high-risk architectural changes is using tiered architecture change analysis. This automatically classifies modifications into cross-module contracts, new subsystems, internal refactoring, and configuration changes to highlight the most critical modifications first.

How are prioritized items structured in an automated PR review checklist?

Prioritized items in an automated PR review checklist are structured into three tiers: P0 for must-human-review, P1 for recommended attention, and P2 for quick scan. Each tier provides specific risk descriptions and review guidance for the changed files.