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TYK

Community

@tykisgod · Sponge

3Followers
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35Public Repos
|
26Published Skills

Agent Skills by TYK

Showing 26 vetted skills indexed across 1 GitHub repositories.

tykisgodtykisgod
10

design

Convert unstructured game feature ideas into player-focused design documents.

Community
Intermediate
tykisgodtykisgod
10

codex-plan-review

Automate iterative design document review and revision with Codex CLI.

Community
Advanced
tykisgodtykisgod
10

explain

Explain software module architecture with plain-language design rationale and runtime validation.

Community
Intermediate
tykisgodtykisgod
10

go

Route game development agents to the next workflow step based on project state.

Community
Advanced
tykisgodtykisgod
10

self-review

Automate iterative review of recent project changes for logical correctness and consistency.

Community
Advanced
tykisgodtykisgod
10

bootstrap

Decompose game pitch documents into dependency-mapped epics for parallel execution.

Community
Advanced
tykisgodtykisgod
10

test

Run Unity EditMode and PlayMode tests with filtering and Editor.log error scanning.

Community
Advanced
tykisgodtykisgod
10

grandma

Explain complex technical concepts using everyday analogies for non-technical audiences.

Community
Intermediate
tykisgodtykisgod
10

claude-code-review

Automate iterative C# code reviews for Unity, Godot, Unreal, and S&box projects.

Community
Advanced
tykisgodtykisgod
10

plan

Translate game design documents into Unity implementation plans with file paths.

Community
Intermediate
tykisgodtykisgod
10

changes

Compile a summary of all file modifications from Claude Code conversation context.

Community
Intermediate
tykisgodtykisgod
10

design-research

Curate structured game design references from GDC talks and postmortems.

Community
Intermediate
tykisgodtykisgod
10

add-tests

Author targeted Unity EditMode, PlayMode, and regression tests for code changes.

Community
Intermediate
tykisgodtykisgod
10

tech-research

Search GitHub, Stack Overflow, and technical blogs for implementation solutions.

Community
Intermediate
tykisgodtykisgod
10

commit-push

Batch stage, conventionally commit, and push uncommitted Git changes with logical grouping.

Community
Advanced
tykisgodtykisgod
10

codex-code-review

Automate Unity C# code review with Codex CLI and verified findings.

Community
Advanced
tykisgodtykisgod
10

doc-tidy

Scan repositories to inventory and classify scattered documentation files.

Community
Intermediate
tykisgodtykisgod
10

deps

Audit Unity .asmdef assembly dependencies and generate Mermaid graphs and issue reports.

Community
Intermediate
tykisgodtykisgod
10

brief

Compare feature branches against develop and generate Mermaid architecture diagrams and PR review checklists.

Community
Intermediate
tykisgodtykisgod
10

execute

Execute multi-step game development plans in isolated git worktrees.

Community
Advanced
tykisgodtykisgod
10

best-practice

Review modified Unity C# files for anti-patterns and performance bottlenecks.

Community
Advanced
tykisgodtykisgod
10

timeline

Group git commit history into semantic development phases with Mermaid diagrams.

Community
Advanced
tykisgodtykisgod
10

claude-plan-review

Review and revise game design documents with parallel verification subagents.

Community
Advanced
tykisgodtykisgod
10

full-brief

Generate complete PR review packages for game development code changes.

Community
Intermediate