explain

Explain software module architecture with plain-language design rationale and runtime validation.

10|2|Updated Mar 28, 2026
One-click install
npx skills add https://github.com/tykisgod/quick-question --skill explain-tykisgod
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: explain
Source: https://github.com/tykisgod/quick-question/tree/main/skills/explain
Command: npx skills add https://github.com/tykisgod/quick-question --skill explain-tykisgod

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates the frustration of sifting through jargon-heavy, outdated, or inaccurate explanations of software modules and system designs, which often lead to miscommunication, avoidable bugs, and wasted time for development teams.

Core Features & Use Cases

  • Cross-referenced research: Automatically checks project design docs and core implementation code to align documented intent with actual code structure.
  • Runtime validation (Unity): For Unity projects, uses live state queries via tykit to confirm actual system behavior instead of relying solely on static code reading.
  • Plain-language output: Explains architecture using real-world analogies, clear structure breakdowns, and context on design decisions and common pitfalls, with no excessive jargon or pattern terminology.
  • Use Case: A new developer joining a game dev team can use this Skill to quickly understand how the existing save system works, why it was built with its current structure, and what mistakes to avoid when extending it.

Quick Start

Use the explain skill to break down how the inventory system is architected in our current project.

Frequently Asked Questions about explain

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I explain software architecture to new developers without using jargon?

To validate Unity runtime behavior, use live state queries via tykit to confirm actual system behavior instead of relying solely on static code reading. This cross-references design intent with live state to avoid discrepancies between documented and actual system behavior.

What is the best way to cross-reference design documentation with actual code implementation?

Code explanation for complex codebases should include plain-language output covering real-world analogies, clear structure breakdowns, design rationale, and common pitfalls. Cross-referencing project design docs with core implementation code ensures accurate understanding of existing software modules.

Can I use live state validation for Unity projects to verify actual system behavior?

Yes, you can use live state validation for Unity projects to verify actual system behavior. By using live state queries via tykit, you confirm actual system behavior instead of relying solely on static code reading, avoiding discrepancies between documented and actual system behavior.

How do I perform code review for Unity development projects to understand existing codebases?

To perform code review for Unity development projects and understand existing codebases, cross-reference design docs with implementation code and apply runtime validation. This provides plain-language explanations of architecture, design decisions, and common pitfalls to avoid when extending the system.

Why does static code reading lead to discrepancies between documented and actual system behavior?

Static code reading leads to discrepancies between documented and actual system behavior because it relies solely on code structure without verifying live state. Cross-referencing design docs with live state queries via tykit validates runtime behavior and aligns documented intent with actual implementation.