claude-plan-review

Review and revise game design documents with parallel verification subagents.

10|2|Updated Mar 28, 2026
One-click install
npx skills add https://github.com/tykisgod/quick-question --skill claude-plan-review
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: claude-plan-review
Source: https://github.com/tykisgod/quick-question/tree/main/skills/claude-plan-review
Command: npx skills add https://github.com/tykisgod/quick-question --skill claude-plan-review

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires claude, git, and includes scripts (resource) components.

What problem does it solve?

Manually reviewing game development design documents is slow, inconsistent, and often misses critical logic flaws or feasibility issues. This skill automates the entire review, verification, and revision process for design docs, eliminating manual back-and-forth and ensuring plans are fully vetted before implementation.

Core Features & Use Cases

  • Iterative Automated Review: Sends design documents to a Claude subagent for structured review, categorizing findings by severity (Critical, Moderate, Suggestion) and looping automatically until no critical issues remain or 5 rounds are completed.
  • Parallel Verification Gate: Dispatches dedicated subagents to independently verify every critical and moderate finding, preventing false positives from leading to unnecessary revisions.
  • Game Dev Tailored: Automatically incorporates project-specific coding standards from CLAUDE.md into reviews, making it purpose-built for Unity, Godot, Unreal, and S&box game development workflows. Use case: A developer has a new player movement system design doc; run this skill to automatically catch design flaws, verify issues, and revise the doc until it is ready for the implementation phase.

Quick Start

Use the claude-plan-review skill with your design document file path to start an automated review, verification, and revision loop that runs until no critical issues remain.

Frequently Asked Questions about claude-plan-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game design document review and revision in Claude Code?

Automate game design document review by dispatching Claude subagents to structurally validate plans against coding standards, categorize findings by severity, and iteratively apply revisions until no critical issues remain.

Can I use this automated design verification workflow for Unity, Godot, and Unreal projects?

Yes, this automated design verification workflow supports Unity, Godot, Unreal, and S&box projects by incorporating project-specific coding standards from CLAUDE.md directly into the subagent review process.

How do parallel verification subagents prevent false positives during technical plan review?

Parallel verification subagents independently verify every critical and moderate finding during technical plan review, preventing false positives from triggering unnecessary document revisions before implementation.

What is the iterative loop limit for automated design document revision in Claude Code?

The automated design document revision loop runs continuously until no critical issues remain or it completes a maximum of 5 review rounds to ensure plans are fully vetted.

Do I need git to run automated technical planning and design review with Claude Code?

Yes, you need both Claude Code and git installed in your environment to run automated technical planning validation, dispatch parallel verification subagents, and manage document revisions.

What is the best way to validate player movement system design docs before implementation?

The best way to validate player movement system design docs is running an automated review skill that checks feasibility constraints, verifies findings against project standards, and revises the document until ready for implementation.