What problem does it solve?
When designing new game features, mechanics, or systems, it is time-consuming to find relevant, proven design solutions from existing games, and difficult to curate actionable insights instead of sifting through irrelevant or overly technical content.
Core Features & Use Cases
- Targeted Design Research: Searches for GDC talks, postmortems, and public design breakdowns for specific game design problems like survival loops, progression systems, or economy design.
- Structured Game Comparisons: Returns a curated comparison of 2-4 relevant reference games, including what makes their approach engaging and what your project can adapt.
- Cross-Genre Inspiration: Includes at least one out-of-genre reference to help you find unique, innovative solutions for your design challenge. For example, if you are designing a city trading system for your RPG, this skill will pull insights from games like Stardew Valley, Elite Dangerous, and even non-RPG titles like Frostpunk that have interesting trading mechanics, and recommend the best fit for your project's scope and feel.
Quick Start
Use the design-research skill to find how other successful games implement a player-driven economy with dynamic pricing.