What problem does it solve?
Manual code reviews for game development C# code are time-consuming, error-prone, and often miss critical bugs or architectural issues that only surface at runtime. This Skill automates deep, iterative code reviews specifically tailored for game dev workflows, verifying findings against live engine state to catch defects before they reach production.
Core Features & Use Cases
- Automated Scope Selection: Reviews uncommitted changes by default, with support for full branch diffs, single commits, or explicit file lists.
- Iterative Review Loops: Runs repeated review rounds until no critical issues remain, with checks to avoid re-suggesting over-engineered fixes.
- Runtime-Verified Findings: Dispatches parallel subagents to verify every critical and moderate issue against live Unity Editor state, not just static source code.
- Use Case: A Unity developer finishing a new player movement system can run this Skill to automatically catch bugs, architectural violations, and performance issues before committing, eliminating hours of manual review work.
Quick Start
Use the claude-code-review skill to review all uncommitted C# changes in my current Unity project.