claude-code-review

Automate iterative C# code reviews for Unity, Godot, Unreal, and S&box projects.

10|2|Updated Mar 28, 2026
One-click install
npx skills add https://github.com/tykisgod/quick-question --skill claude-code-review-tykisgod
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: claude-code-review
Source: https://github.com/tykisgod/quick-question/tree/main/skills/claude-code-review
Command: npx skills add https://github.com/tykisgod/quick-question --skill claude-code-review-tykisgod

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Manual code reviews for game development C# code are time-consuming, error-prone, and often miss critical bugs or architectural issues that only surface at runtime. This Skill automates deep, iterative code reviews specifically tailored for game dev workflows, verifying findings against live engine state to catch defects before they reach production.

Core Features & Use Cases

  • Automated Scope Selection: Reviews uncommitted changes by default, with support for full branch diffs, single commits, or explicit file lists.
  • Iterative Review Loops: Runs repeated review rounds until no critical issues remain, with checks to avoid re-suggesting over-engineered fixes.
  • Runtime-Verified Findings: Dispatches parallel subagents to verify every critical and moderate issue against live Unity Editor state, not just static source code.
  • Use Case: A Unity developer finishing a new player movement system can run this Skill to automatically catch bugs, architectural violations, and performance issues before committing, eliminating hours of manual review work.

Quick Start

Use the claude-code-review skill to review all uncommitted C# changes in my current Unity project.

Frequently Asked Questions about claude-code-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate code review for my Unity C# project before commit?

Automating C# game dev code review applies iterative analysis to uncommitted changes, branch diffs, or explicit file lists, catching critical bugs and architectural issues before commit.

Can I use this automated review tool with Godot or Unreal C# codebases?

Yes, the automated C# code review supports Unity, Godot, Unreal, and S&box projects. It reviews uncommitted changes, branch diffs, single commits, or explicit file lists across these game engine codebases.

How does runtime-verified code review work for game development?

Runtime-verified code review dispatches parallel subagents to validate critical and moderate issues against live Unity Editor state, ensuring findings reflect actual game engine behavior rather than just static source code.

What is the best way to catch architectural issues in C# game dev code?

Using iterative review loops that run repeatedly until no critical issues remain is the best way to catch architectural issues in C# game dev code, enforcing a review gate to block edits until all findings are validated.

Do I need Claude CLI to run automated C# code reviews?

Yes, Claude CLI is required to run automated C# code reviews. The process depends on Claude CLI to execute iterative analysis, dispatch verification subagents, and enforce the review gate blocking code edits.

Why does my automated code review block code edits during the process?

Automated code review enforces a review gate to block code edits until all findings are validated against live engine state, preventing incomplete fixes and ensuring critical issues are resolved before proceeding.