go

Route game development agents to the next workflow step based on project state.

10|2|Updated Mar 28, 2026
One-click install
npx skills add https://github.com/tykisgod/quick-question --skill go-tykisgod
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: go
Source: https://github.com/tykisgod/quick-question/tree/main/skills/go
Command: npx skills add https://github.com/tykisgod/quick-question --skill go-tykisgod

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game development agents working across Unity, Godot, Unreal, and S&box often waste time guessing the next step in their workflow, leading to context switching, skipped validation steps, and inconsistent development practices. This skill eliminates that guesswork by automatically detecting your current project state and routing you to the exact right next action.

Core Features & Use Cases

  • Context-Aware Routing: Automatically detects your current work mode (prototype, feature, fix, hardening), policy profile, and existing project artifacts (design docs, plans, code changes) to recommend the correct next step.
  • Safe Workflow Enforcement: Mandates worktree isolation for all non-read-only actions to prevent accidental changes to your main development branch, with clear skip conditions for read-only tasks.
  • Dual Execution Modes: Supports interactive prompting for guided workflow navigation, and a fully automated --auto mode that executes the full pipeline without user intervention for hands-free development.
  • Use Case: A Unity developer working on a new feature can run /qq:go with a brief description of the feature, and the skill will automatically route them to /qq:design to draft a design doc, or /qq:plan if a design already exists, without manual workflow tracking.

Quick Start

Share your current game development task or relevant file path with the qq:go skill to receive an instant, context-aware recommendation for your next workflow step.

Frequently Asked Questions about go

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I route my Unity game development workflow to the correct next step?

Routing your Unity game development workflow involves detecting real-time project state and conversation context to recommend the correct next action. This skill automatically aligns recommendations with your active work_mode and policy_profile configurations.

What is the best way to automate game dev pipeline execution across Godot and Unreal projects?

Automating game dev pipeline execution across Godot and Unreal projects is achieved using a fully automated --auto mode. This enables hands-free development pipeline execution without requiring interactive user prompts.

Does workflow routing for game development require worktree isolation?

Workflow routing for game development mandates worktree isolation for all non-read-only actions. This enforces safe workflow practices by preventing accidental changes to your main development branch, with clear skip conditions for read-only tasks.

Can I use dev automation routing for S&box projects integrated with the qq control plane?

Dev automation routing supports S&box projects integrated with the qq control plane. It applies context-aware routing by prioritizing structured project state over git heuristics to determine your exact next workflow step.

Why does game development workflow routing prioritize structured project state over git heuristics?

Game development workflow routing prioritizes structured project state over git heuristics to eliminate guesswork and prevent skipped validation steps. This ensures recommendations accurately reflect existing project artifacts like design docs and code changes.