build

Compile, clean, and test the Junk Runner Game Boy Color project with GBDK-2020.

Updated Mar 9, 2026
One-click install
npx skills add https://github.com/MatthieuGagne/gmb-nuke-raider --skill build-matthieugagne
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: build
Source: https://github.com/MatthieuGagne/gmb-nuke-raider/tree/main/.claude/skills/build
Command: npx skills add https://github.com/MatthieuGagne/gmb-nuke-raider --skill build-matthieugagne

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the process of building and testing the Junk Runner Game Boy Color game, ensuring a smooth development workflow.

Core Features & Use Cases

  • Compile Game: Builds the game executable (.gb file) from source code using GBDK-2020.
  • Clean Build Directory: Removes all generated build artifacts.
  • Run Unit Tests: Compiles and runs unit tests using gcc without requiring hardware or an emulator.
  • Use Case: A developer can quickly compile the latest changes, run automated tests, and clean the build directory before committing code.

Quick Start

Use the build skill to compile the game.

Frequently Asked Questions about build

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I compile a Game Boy Color game using GBDK-2020?

Yes, you can run unit tests for Game Boy Color development without an emulator by compiling and executing them directly with `gcc`. This Skill automates that process, allowing you to validate code logic using standard C development toolchains on your host machine.

What is the best way to clean build artifacts in a GBDK project?

Yes, makefiles can automate the entire Junk Runner development workflow by handling compilation, cleaning, and testing. This Skill leverages makefiles to coordinate GBDK-2020 builds and `gcc` unit tests, streamlining the process from source code updates to test validation.

Do I need specific hardware to test a Game Boy Color game built with GBDK?

No, you do not need specific hardware to test a Game Boy Color game built with GBDK. This Skill compiles and runs unit tests using `gcc` on your development machine, bypassing the need for physical hardware or an emulator during the testing phase.

How do I ensure deterministic builds for a Game Boy Color project?

You ensure deterministic builds for a Game Boy Color project by cleaning generated artifacts before compiling and running tests. This Skill automates that workflow, removing old files and rebuilding the `.gb` executable consistently using makefiles and GBDK-2020.