gb-memory-validator

Validates Game Boy Color ROM, WRAM, VRAM and OAM memory usage after build.

Updated Mar 9, 2026
One-click install
npx skills add https://github.com/MatthieuGagne/gmb-nuke-raider --skill gb-memory-validator
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gb-memory-validator
Source: https://github.com/MatthieuGagne/gmb-nuke-raider/tree/main/.claude/skills/gb-memory-validator
Command: npx skills add https://github.com/MatthieuGagne/gmb-nuke-raider --skill gb-memory-validator

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill ensures that a Game Boy Color ROM build adheres to hardware memory limitations, preventing runtime errors and ensuring game stability.

Core Features & Use Cases

  • ROM Budget Check: Verifies that the compiled ROM size does not exceed the Game Boy's limits.
  • WRAM, VRAM, OAM Validation: Checks that the usage of Work RAM, Video RAM, and Object Attribute Memory is within acceptable bounds.
  • Use Case: After successfully building a Game Boy Color game, this skill automatically runs to confirm that all memory budgets are met, providing a PASS/WARN/FAIL report before proceeding to further testing stages.

Quick Start

Run the gb-memory-validator skill to check the hardware budgets for the latest ROM build.

Frequently Asked Questions about gb-memory-validator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate Game Boy Color ROM memory limits after building?

Game Boy Color memory validation analyzes the compiled ROM artifact to check if ROM, WRAM, VRAM, and OAM usage stay within strict hardware limits, producing a PASS, WARN, or FAIL compliance report.

What is the hardware memory budget for a Game Boy Color game?

The Game Boy Color hardware memory budget defines strict capacity limits for ROM, Work RAM, Video RAM, and Object Attribute Memory to ensure game stability and prevent runtime errors.

Does this memory validation work with GBDK-2020 builds?

Yes, this memory validation is designed specifically for Game Boy Color game development workflows using GBDK-2020, analyzing the build artifact to confirm hardware budget compliance.

How do I check WRAM and VRAM usage limits for a Game Boy ROM?

You can check WRAM and VRAM usage limits by validating the compiled Game Boy ROM artifact, which measures the allocated memory against the console's physical hardware constraints.

When do I need to validate Game Boy hardware budgets?

You need to validate Game Boy hardware budgets immediately after a successful ROM build and before proceeding to further testing stages to ensure all memory limits are met.

What happens if my Game Boy ROM exceeds the hardware memory budget?

If your Game Boy ROM exceeds the hardware memory budget, the validation report will return a WARN or FAIL status, alerting you to potential runtime errors and game instability before testing.