build-scene

Construct Godot scenes from pattern templates with required companion nodes.

3|3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/n24q02m/claude-plugins --skill build-scene
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: build-scene
Source: https://github.com/n24q02m/claude-plugins/tree/main/plugins/better-godot-mcp/skills/build-scene
Command: npx skills add https://github.com/n24q02m/claude-plugins --skill build-scene

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Construct Godot scenes from proven patterns. Each pattern includes REQUIRED companion nodes that LLMs commonly forget.

Core Features & Use Cases

  • Pattern-based scene templates for Platformer Character, Top-Down Character, UI Screen, Projectile, Pickup Item, and Tilemap Level.
  • Enforces required companion nodes to ensure proper physics and behavior (e.g., CollisionShape2D with CharacterBody2D, MarginContainer for UI, etc.).
  • Step-by-step implementation guidance to generate scenes, arrange node hierarchies, and verify scene integrity.

Quick Start

Choose a scene pattern and run the build-scene workflow to generate a new scene scaffold.

Frequently Asked Questions about build-scene

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a Godot scene without missing required companion nodes?

You can build a Godot scene without missing required companion nodes by using pattern-based templates that enforce required nodes like CollisionShape2D with CharacterBody2D or MarginContainer for UI screens, ensuring proper physics and behavior through explicit companion-node rules.

What is the best way to scaffold a platformer character in Godot 4?

The best way to scaffold a platformer character in Godot 4 is using a proven Platformer Character pattern template that includes required companion nodes and step-by-step implementation guidance for arranging node hierarchies and verifying scene integrity.

Does this scene construction approach support UI screens and tilemap levels in Godot?

Yes, this scene construction approach supports UI screens and tilemap levels in Godot alongside platformer characters, top-down characters, projectiles, and pickup items, with each pattern enforcing required companion nodes like MarginContainer for UI to ensure proper structure.

Why does my CharacterBody2D scene not work properly in Godot 4?

Your CharacterBody2D scene may not work properly because it is missing required companion nodes like CollisionShape2D, which LLMs commonly forget. Pattern-based scene templates enforce these required nodes to ensure correct physics and behavior during scene construction.

How do I generate a Godot projectile scene with the correct node hierarchy?

To generate a Godot projectile scene with the correct node hierarchy, run the build-scene workflow using the Projectile pattern template, which provides step-by-step implementation guidance for arranging nodes and verifying scene integrity through explicit companion-node rules.