godot-engine
CommunityShip safer Godot 4 scene logic.
Authordragoscirjan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents common Godot 4 mistakes when generating scenes, writing engine-aware GDScript, or debugging serialization, physics, camera, and lighting behavior.
Core Features & Use Cases
- Scene Builder Guidance: Distinguishes headless SceneTree builders from runtime scripts so generated scenes are built, owned, packed, and saved correctly.
- Engine Quirk Workarounds: Captures known bugs and edge cases around autoloads, load versus preload, collision handling, camera setup, multimesh rendering, and material serialization.
- Practical Use Cases: Use it when assembling .tscn files from GLBs, setting up world lighting, or fixing a script that behaves differently in the editor, headless mode, and exported builds.
Quick Start
Use the godot-engine skill to audit this Godot 4 task for engine quirks, correct scene-builder patterns, and safe serialization before you write or modify any GDScript.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-engine Download link: https://github.com/dragoscirjan/opencode-config/archive/main.zip#godot-engine Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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