cli-anything-godot

Automate Godot project, scene, export, and GDScript tasks via CLI.

Updated May 7, 2026
One-click install
npx skills add https://github.com/dawsonblock/JUDGE_ATLAS --skill cli-anything-godot-dawsonblock
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cli-anything-godot
Source: https://github.com/dawsonblock/JUDGE_ATLAS/tree/main/external/CLI-Anything-main/skills/cli-anything-godot
Command: npx skills add https://github.com/dawsonblock/JUDGE_ATLAS --skill cli-anything-godot-dawsonblock

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the friction of managing Godot projects manually by giving you an agent-native command-line interface for common project, scene, export, and script workflows.

Core Features & Use Cases

  • Godot project management: Create projects and inspect project info, scenes, scripts, and resources.
  • Scene operations: Read scene structure and make scene edits like adding nodes.
  • GDScript execution and validation: Run GDScript files, run inline snippets, and validate script syntax.
  • Exports and engine introspection: List export presets, export builds, and check engine availability/version.

How it helps in practice

If you’re iterating on a game level, you can quickly list and inspect scenes/resources, read the node graph, adjust scenes programmatically, validate GDScript changes, and produce export builds without opening the Godot editor.

Quick Start

Ask the agent to export your Godot project with: "Run cli-anything-godot to export preset Windows Desktop for ./my-game into build/game.exe."

Frequently Asked Questions about cli-anything-godot

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Godot project management from the command line?

You can automate Godot project management from the command line using a CLI interface that controls projects, scenes, exports, and GDScript execution without opening the editor. It provides deterministic subcommands for common workflows.

Can I run and validate GDScript files without opening the Godot editor?

Yes, you can run and validate GDScript files directly in the terminal. The CLI supports executing GDScript files, running inline snippets, and validating script syntax to speed up iteration.

How do I export Godot builds via the terminal?

To export Godot builds via the terminal, use the CLI to list export presets and trigger export builds. You can specify the target preset and output path directly in your command.

Do I need Godot 4.x on PATH to use command line Godot automation?

Yes, command line Godot automation requires a Godot 4.x binary on your system PATH or defined via the GODOT_BIN environment variable to execute project, scene, and export operations.

How do I inspect and edit Godot scenes programmatically?

You can inspect and edit Godot scenes programmatically by reading the scene structure and node graph, then applying modifications like adding nodes directly through CLI subcommands.

Does the Godot CLI support JSON output for scripting workflows?

Yes, the Godot CLI supports JSON output by passing the --json flag. This provides deterministic, machine-readable results for project, scene, script, export, and engine introspection operations.