cli-anything-godot

Automates Godot project management and scene operations via CLI commands.

46.8k|4.4k|Updated Mar 8, 2026
One-click install
npx skills add https://github.com/HKUDS/CLI-Anything --skill cli-anything-godot-hkuds
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cli-anything-godot
Source: https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-godot
Command: npx skills add https://github.com/HKUDS/CLI-Anything --skill cli-anything-godot-hkuds

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill simplifies the process of managing and operating Godot projects by providing CLI commands, saving developers from manual configuration and repetitive tasks.

Core Features & Use Cases

  • Project Management: Create projects, retrieve project info, list scenes, and re-import resources efficiently.
  • Scene Operations: Create new scenes, read scene structure, add nodes—all via command line.
  • GDScript Execution: Run scripts, inline code, and validate scripts easily.
  • Exporting: List presets, export builds, and specify output options through CLI.
  • Engine Status: Check engine availability, version, and setup.
  • Use Case: Developers can automate build pipelines or test scripts without using the editor.

Quick Start

Use the CLI-Godot skill to create a new scene with a root node type and export it as a Windows build.

Frequently Asked Questions about cli-anything-godot

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage Godot projects from the command line?

You can manage Godot projects from the command line by using CLI commands to automate project creation, retrieve project info, and re-import resources efficiently without opening the editor.

Can I create and edit Godot scenes via CLI?

Yes, you can create new scenes, read scene structure, and add nodes via CLI commands. This allows developers to automate scene operations and integrate them into build pipelines.

How do I run GDScript from the command line?

You can execute GDScript from the command line by running script files or inline code. The CLI also supports script validation to check for errors before integrating into the engine.

What is the best way to automate Godot build exports?

The best way to automate Godot build exports is using CLI commands to list presets, export builds, and specify output options. This streamlines the build pipeline for continuous integration.

Do I need the Godot editor open to check engine status and version?

No, you do not need the Godot editor open. CLI commands can check engine availability, verify the current version, and review setup status directly from your terminal environment.

Are there limitations to automating Godot scene editing through the command line?

While CLI automates scene editing, scene operations are limited to creating scenes, reading structure, and adding nodes. Complex visual adjustments may still require the Godot editor interface.