building-data-buildings

Manage building configurations, upgrade paths, and trap repair costs in game development.

1|Updated Jun 6, 2026
One-click install
npx skills add https://github.com/diadia0000/ForWanna --skill building-data-buildings
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: building-data-buildings
Source: https://github.com/diadia0000/ForWanna/tree/main/.claude/skills/building/data/buildings
Command: npx skills add https://github.com/diadia0000/ForWanna --skill building-data-buildings

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a comprehensive solution for managing building configurations and upgrades in the game, streamlining the process and ensuring optimal building placement and development.

Core Features & Use Cases

  • Building Definitions: Offers detailed static configurations for all buildings, including material costs, dimensions, and effects.
  • Upgrade Management: Allows for easy tracking of upgrade costs and health points for each building.
  • Trap Repair Costs: Provides a reference for the materials required to repair traps.
  • Use Case: When planning the layout of a base in the game, this Skill helps determine the most efficient placement and upgrades for buildings and traps to maximize defense and productivity.

Quick Start

To view the building configurations, use the building-data-buildings skill to display the BUILDING_DEFS.

Frequently Asked Questions about building-data-buildings

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage building configurations and upgrade paths in game development?

Building configurations and upgrade paths are managed by using static definitions for material costs, dimensions, and effects, allowing you to track building upgrade costs and health points efficiently for base planning scenarios.

What is the best way to calculate trap repair costs for a game base layout?

To calculate trap repair costs during base layout planning, you can reference the static material definitions provided for traps, which detail the exact resources required to repair them and maintain base defense.

How do I track building upgrade costs and health points effectively?

Building upgrade costs and health points are tracked through dedicated static definitions that map each upgrade stage to its required materials and resulting health points, streamlining base development progression.

Can I use static data definitions for game building placement and base planning?

Yes, static data definitions are designed for game building placement and base planning, providing fixed configurations for building dimensions and effects to ensure optimal layout and productivity.

Does this building management approach handle both material costs and building dimensions?

Yes, this building management approach handles both material costs and building dimensions by offering detailed static configurations that define spatial requirements and resource expenses for all structures.