building-system
CommunityScale Unity buildings with modular architecture.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Building System skill provides a structured framework for modeling buildings, zones, rooms, and a furniture grid in Unity, enabling consistent spatial logic and scalable architecture.
Core Features & Use Cases
- Hierarchical architecture: Zone, Room, ComplexRoom, Building, CommercialBuilding.
- Furniture grid, placement utilities, and interior interaction flows for NPCs and players.
- Networking-aware spawn and save mechanisms for persistent city environments and dynamic maps.
- Supports dynamic city environments with unique building identities and prefab-based composition.
Quick Start
Create a Building prefab with a Delivery Zone and nested Rooms, then run the network spawn flow to initialize default furniture.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: building-system Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#building-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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