building-ui

Manage building placement and cost display in game UI.

1|Updated Jun 6, 2026
One-click install
npx skills add https://github.com/diadia0000/ForWanna --skill building-ui-diadia0000
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: building-ui
Source: https://github.com/diadia0000/ForWanna/tree/main/.claude/skills/ui/BuildingUI
Command: npx skills add https://github.com/diadia0000/ForWanna --skill building-ui-diadia0000

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill addresses the complexity and inefficiency of building placement and management in games, enhancing the user experience and reducing manual workload.

Core Features & Use Cases

  • Building Placement Menu: Provides a scrollable menu for selecting and placing buildings.
  • Cost Affordability: Shows building costs and required resources in real-time.
  • Icon Map: Visual representation of building icons for easy identification.
  • Start Placement Callback: Allows for immediate placement after selection.
  • Use Case: In a strategy game, this Skill helps players quickly and efficiently place buildings without the need for manual navigation and item checking.

Quick Start

To place a building, select it from the Building UI and click 'Place'.

Frequently Asked Questions about building-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle building placement UI in game development?

Building placement UI is handled through a scrollable menu that manages building selection, tracks resource costs, and triggers placement callbacks. It streamlines in-game construction by handling UI interactions and cost affordability checks.

Can I display real-time resource costs for building placement?

Real-time resource costs for building placement can be displayed using the cost affordability feature. It tracks required resources and shows building costs dynamically in the UI menu, allowing players to see affordability before selection.

What is the best way to implement a scrollable building selection menu?

The best way to implement a scrollable building selection menu is to use a dedicated UI management system that maps building icons and handles selection callbacks. This approach centralizes construction element management and reduces manual navigation.

Does this building UI management approach work for strategy games?

This building UI management approach works effectively for strategy games. It helps players quickly place buildings by managing resource checks and placement callbacks, eliminating the need for manual item checking during gameplay.

How do callback functions work for building placement selection?

Callback functions for building placement selection work by triggering immediate placement after a player selects a building from the UI. The start placement callback initiates the construction sequence once the selection and resource checks are complete.