What problem does it solve? Working with Phaser 4's camera system involves many interacting concepts—viewports versus scroll, follow lerping, deadzones, effect lifecycles, and ignore-list bitmasks—that are easy to misuse. This Skill provides accurate, source-grounded guidance so you can implement camera behavior correctly the first time. ## Core Features & Use Cases - Camera Effects: Apply fade, flash, shake, pan, zoomTo, and rotateTo effects with correct signatures, force flags, and completion events. - Follow & Bounds: Configure startFollow with lerp, deadzones, follow offsets, and world bounds constraints. - Multi-Camera Layouts: Build minimaps and HUD overlays using multiple cameras, named lookups, and ignore lists. - Use Case: You are building a platformer and need the main camera to smoothly follow the player within world bounds, a minimap in the corner, and a fade-out transition when the level ends—this Skill gives you the exact API calls and gotchas for each. ## Quick Start Ask the agent to make the main camera smoothly follow the player sprite with a deadzone and fade in from black when the scene starts.