campaign-planner

Generate a campaign spine document with seeds and finale branches.

Updated Apr 19, 2026
One-click install
npx skills add https://github.com/giodl73-repo/QUEST --skill campaign-planner-giodl73-repo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: campaign-planner
Source: https://github.com/giodl73-repo/QUEST/tree/main/.claude/skills/campaign-planner
Command: npx skills add https://github.com/giodl73-repo/QUEST --skill campaign-planner-giodl73-repo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This campaign-planner addresses the complexity of coordinating multi-adventure campaigns by producing a living spine that defines seeds to plant and retrieve across sessions, ensuring coherence and forward momentum.

Core Features & Use Cases

  • Generates a docs/campaign/<slug>.md spine with adventure slots, seeds, PC spotlights, and finale branches.
  • Integrates with seed-tracker and workshop-canon to keep campaign artifacts in sync.
  • Supports iterative design where session learnings can revise seeds and arc structure without rewriting the core spine.

Quick Start

Provide the required inputs (campaign slug, party slug, adventure count, central moral question, and theme) to generate the initial campaign spine.

Frequently Asked Questions about campaign-planner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a multi-adventure campaign spine to keep story arcs coherent?

A campaign spine structures multi-adventure arcs by defining seeds to plant and retrieve across sessions. It generates a markdown document with adventure slots, PC spotlights, and finale branches to ensure narrative coherence and forward momentum.

What inputs do I need to start planning a campaign spine with interconnected adventures?

Planning a campaign spine requires a campaign slug, party slug, target adventure count, central moral question, and theme. Providing these inputs generates an initial structured markdown document outlining the core arc and adventure briefs.

Can I revise campaign seeds and arc structure mid-campaign without rewriting the whole spine?

Yes, the campaign spine supports iterative design where session learnings can revise seeds and arc structure without rewriting the core spine. It maintains a changelog to track these evolutionary updates as the narrative progresses.

How does a campaign spine integrate with seed tracking and canon workshop tools?

The campaign spine integrates with seed-tracker to manage planted seeds and registers new entities in workshop-canon as the spine evolves. This keeps all campaign artifacts synced across multi-adventure sessions.

What is the best way to document finale branches for a tabletop RPG campaign?

The best way to document finale branches is using a structured campaign spine document that specifies adventure slots, seeds, and branching finales based on a central moral question. This ensures all narrative outcomes are mapped coherently.