Gio Della-Libera
Community@giodl73-repo · Snohomish, WA
VP Engineering, Agents 365 & Skills Designer
Agent Skills by Gio Della-Libera
Showing 20 vetted skills indexed across 1 GitHub repositories.
session-runner
Automate D&D playtest sessions across PREP, PLAY, and LOG stages.
session-gate
Scores a finalized session log against the playtest rubric to generate a dimensioned scorecard.
treasure-forger
Forge D&D 5e artifacts with stat blocks, lore, and curse manifests.
seed-tracker
Record planted and retrieved campaign seeds in an append-only log.
adventure-lint
Validate adventure directories against QUEST quality gates and output dated lint reports.
npc-architect
Design NPCs with arc-completion moments and behavior matrices for D&D adventures.
encounter-balancer
Evaluate D&D 5e encounter XP budgets against party tier and size.
playtest-panel
Analyze tabletop RPG session logs with five lenses and generate reviews plus SUMMARY.md.
dungeon-smith
Generate keyed dungeon rooms and ASCII maps from an adventure premise.
campaign-planner
Generate a campaign spine document with seeds and finale branches.
persona-review
Evaluate D&D adventure designs against five canonical personas into structured reviews.
dice-roller
Parse NdS+M dice expressions and log deterministic rolls with a session seed.
module-binder
Compile adventure directories into a single module.md with inline references and SRD rules.
playtest-innovation
Harvest innovations from session logs and panel summaries into a playtest innovations log.
session-handoff
Generate HANDOFF-S{N}.md and update TRACKER.md after each session.
lore-weaver
Gloss Dragonlance terms and validate canon-consistency in adventure materials.
dm-letter
Generate a DM-facing pre-session letter with YAML frontmatter for rite or confession scenes.
party-builder
Generate D&D 5e party directories with per-PC markdown character sheets.
arc-audit
Audit a campaign spine against current state to surface drift and continuity violations.
rule-lookup
Resolve exact 5e SRD rule text with Dragonlance tweaks inline during gameplay.