dungeon-smith

Community

Generate keyed dungeons with ASCII maps.

Authorgiodl73-repo
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Generate keyed dungeons for a D&D 5e adventure from an adventure premise, outputting per-room files and an ASCII map, and enforcing quality gates across persona lenses.

Core Features & Use Cases

  • Produces rooms/map.md — ASCII map with room numbers, connections, and a legend.
  • Creates rooms/NN-<slug>.md for each keyed location (e.g., NN-dungeon-smith.md).
  • Generates encounters/wandering-pressure.md when the dungeon is a tomb, crypt, or sealed space.
  • Reads treasures/<artifact>-manifest.md to honor curse symptoms and ensure distribution of symptoms across rooms.
  • Enforces cross-skill quality gates (Jaquays topology, Stuart atmosphere, Schick treasure-framing, Moldvay table-readiness, Gygax attrition).

Quick Start

Place a premise.md in adventures/dungeon-smith/premise.md and run this skill to produce rooms/map.md and NN-dungeon-smith.md files.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dungeon-smith
Download link: https://github.com/giodl73-repo/QUEST/archive/main.zip#dungeon-smith

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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