treasure-forger

Forge D&D 5e artifacts with stat blocks, lore, and curse manifests.

Updated Apr 19, 2026
One-click install
npx skills add https://github.com/giodl73-repo/QUEST --skill treasure-forger
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: treasure-forger
Source: https://github.com/giodl73-repo/QUEST/tree/main/.claude/skills/treasure-forger
Command: npx skills add https://github.com/giodl73-repo/QUEST --skill treasure-forger

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Forge a fully realized D&D 5e artifact with a complete stat block, lore, presence, and curse, serving as the narrative anchor for adventures.

Core Features & Use Cases

  • Central artifacts with curse options and presence-driven design tailored to Dragonlance settings.
  • Cross-skill output including artifact file and Curse Symptoms Manifest for dungeon integration.
  • Flexible seeds from concepts or premise seeds to jumpstart artifact creation.

Quick Start

Describe the artifact concept (theme, era, owner archetype, and curse hook) and run treasure-forger to generate treasures/<slug>.md and treasures/<slug>-manifest.md.

Frequently Asked Questions about treasure-forger

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a D&D 5e artifact with a complete stat block and curse?

Forge a D&D 5e artifact by providing a concept seed covering theme, era, owner archetype, and curse hook. The skill outputs a fully realized artifact markdown file and a curse symptoms manifest for dungeon integration.

Can I create Dragonlance-specific artifacts for my adventure?

Yes, you can create Dragonlance-specific artifacts. The generator features presence-driven design and curse options explicitly tailored for Dragonlance settings to serve as narrative anchors.

What files do I need to integrate a generated treasure into my dungeon?

You receive two markdown files: the main artifact file containing the stat block and lore, plus a curse symptoms manifest. These files enforce quality gates across provenance and attunement for dungeon integration.

Does the artifact generator work for incidental treasure or only central adventure items?

The artifact generator works for both central narrative anchors and incidental treasure. You can flexibly seed creation from simple concepts or premise seeds to suit any adventure need.

How do curse symptoms integrate into an existing adventure?

Curse symptoms integrate through a dedicated manifest file that details presence-driven effects and attunement mechanics. This manifest ensures the curse design aligns with dungeon quality gates.