character-netcode
CommunityServer-authoritative netcode for character sync.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The CharacterNetcode Skill provides a unified, server-authoritative architecture for all CharacterSystem components (e.g., CharacterCombat, CharacterInteraction, CharacterEquipment) to synchronize state across host and clients and to prevent desyncs and single-player bugs in multiplayer Unity games.
Core Features & Use Cases
- Enforces server execution of core character actions via ServerRpc while allowing client-side visuals for prediction
- Maintains authoritative state using NetworkVariables with OnValueChanged hooks to update UI and gameplay without polling
- Ensures persistent identity, name synchronization, and global dialogue/state management across networked instances
Quick Start
Route character actions through a ServerRpc and apply state changes on the server to keep clients synchronized.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: character-netcode Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-netcode Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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