character-netcode

Community

Server-authoritative netcode for character sync.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The CharacterNetcode Skill provides a unified, server-authoritative architecture for all CharacterSystem components (e.g., CharacterCombat, CharacterInteraction, CharacterEquipment) to synchronize state across host and clients and to prevent desyncs and single-player bugs in multiplayer Unity games.

Core Features & Use Cases

  • Enforces server execution of core character actions via ServerRpc while allowing client-side visuals for prediction
  • Maintains authoritative state using NetworkVariables with OnValueChanged hooks to update UI and gameplay without polling
  • Ensures persistent identity, name synchronization, and global dialogue/state management across networked instances

Quick Start

Route character actions through a ServerRpc and apply state changes on the server to keep clients synchronized.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: character-netcode
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-netcode

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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