character-rigging

Generate 2D character rigs with parts, pivots, layers, and constraints for OpenMontage animations.

Updated May 23, 2026
One-click install
npx skills add https://github.com/xingBaGan/FANovelist --skill character-rigging-xingbagan
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: character-rigging
Source: https://github.com/xingBaGan/FANovelist/tree/main/src/openharness/openmontage/agents_skills/character-rigging
Command: npx skills add https://github.com/xingBaGan/FANovelist --skill character-rigging-xingbagan

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill addresses the complex task of creating data-driven 2D character rigs for local animation, automating the process of parts, pivots, layers, constraints, views, and rig packages creation.

Core Features & Use Cases

  • 2D Character Rig Creation: Build rigs from parts, pivots, layers, and constraints for local animation.
  • Data-Driven Animation: Generate rigs that are easy to manipulate and animate using data packages.
  • Use Case: With this skill, you can quickly set up character rigs for your OpenMontage animations without manual setup.

Quick Start

Use the character-rigging skill to generate a rig for a mouse character in your project.

Frequently Asked Questions about character-rigging

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate 2D character rigging for local animations?

Automate 2D character rigging by generating structured data packages containing parts, pivots, layers, and constraints, eliminating manual setup for local animation projects.

What is data-driven animation rig generation?

Data-driven animation rig generation builds 2D character rigs using structured data packages for parts, pivots, and constraints, making resulting rigs easy to manipulate and animate.

Does OpenMontage support automated rig creation from structured data?

Yes, OpenMontage supports automated rig creation by consuming generated data packages containing layers, pivots, and constraints to quickly set up character rigs without manual configuration.

How do I create a 2D rig from parts, pivots, and layers?

Create a 2D rig by defining structured data for character parts, pivots, layers, and constraints, which the skill processes to output a complete rig package ready for animation.

Can I generate rig packages for multiple character views?

Yes, the rig generation process includes views within the structured data packages, allowing you to define multiple character views alongside parts, pivots, layers, and constraints.

What are the limitations of automated character rigging?

Automated character rigging is specifically designed for 2D animations and relies on OpenMontage for asset creation, meaning it is not suitable for 3D rigging or unrelated animation software.