character-sprite

Generate pixel-art character sprite sheets with fixed grid layouts and magenta backgrounds.

487|106|Updated Jan 22, 2026
One-click install
npx skills add https://github.com/paulrobello/claude-office --skill character-sprite
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: character-sprite
Source: https://github.com/paulrobello/claude-office/tree/main/.claude/skills/character-sprite
Command: npx skills add https://github.com/paulrobello/claude-office --skill character-sprite

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Generating consistent, multi-animation character sprite sheets for Claude Office Visualizer agents can be time-consuming and error-prone; this skill standardizes the design and animation pipeline.

Core Features & Use Cases

  • Generates idle, walking, typing, handoff, and coffee animation sheets with a single workflow.
  • Enforces pixel-art constraints: no anti-aliasing, solid-edge pixels, magenta #FF00FF background, and fixed grid layouts to ensure consistent frame layouts across sheets.
  • Supports an approval-driven workflow: create a base character design, validate against references, then produce all sprite sheets with correct frame layouts.

Quick Start

Approve the base character design, then generate all five sprite sheets ( idle, walking, typing, handoff, and coffee ) using the prompts and reference sheets.

Frequently Asked Questions about character-sprite

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate consistent pixel-art character sprite sheets for multiple animations?

You can generate consistent pixel-art character sprite sheets by approving a base character design, then producing idle, walking, typing, handoff, and coffee sheets using reference-based prompts. This workflow enforces fixed grid layouts, magenta backgrounds, and no anti-aliasing to ensure frame consistency.

What are the required grid dimensions and background color for office character sprites?

Office character sprites require an 8x8 grid for idle and walking animations, an 8x1 strip for typing, and 4x1 strips for handoff and coffee. The sheets must use a solid magenta (#FF00FF) background with no padding or anti-aliasing to enforce strict pixel-art constraints.

How does the approval workflow work for creating multi-animation sprite sheets?

The approval workflow for sprite sheets involves creating a base character design, validating it against reference sheets, then generating all five animation sheets. This ensures the character's pixel-art design remains consistent across the idle, walking, typing, handoff, and coffee animations.

Can I use this character sprite workflow for animations outside of an office visualizer context?

This character sprite workflow is specifically designed for Claude Office Visualizer agents, applying strict pixel-art constraints to office-related actions like typing, handoff, and drinking coffee. While the grid and magenta background rules are standard, the animation set targets office scenarios.

Why do my pixel-art sprite sheets have inconsistent frames and bleeding edges?

Inconsistent frames and bleeding edges in pixel-art sprite sheets usually occur when anti-aliasing is applied or padding is added. This workflow prevents these issues by enforcing solid-edge pixels, strict 8x8 and 8x1 grid layouts, and a magenta background with no padding or anti-aliasing.