office-sprite

Generate 2D office sprites with transparent PNG backgrounds using ImageMagick and FFmpeg.

487|106|Updated Jan 22, 2026
One-click install
npx skills add https://github.com/paulrobello/claude-office --skill office-sprite
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: office-sprite
Source: https://github.com/paulrobello/claude-office/tree/main/.claude/skills/office-sprite
Command: npx skills add https://github.com/paulrobello/claude-office --skill office-sprite

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires ffmpeg, imagemagick, and includes scripts (resource) components.

What problem does it solve?

Creating game-ready office sprites that match a specific 45-degree perspective and pixel-art style requires manual design and cleanup, which is time-consuming and error-prone.

Core Features & Use Cases

  • 45-degree front/top-down perspective sprite generation aligned with the Claude Office Visualizer.
  • Validation workflow includes a pre-processing check to ensure perspective accuracy and background clean-up readiness.
  • Background removal scripts (ImageMagick-based) produce transparent sprites suitable for game integration.
  • Use case: A game designer quickly generates and validates a new desk or plant sprite ready for asset pipelines.

Quick Start

Generate a new office sprite by describing the object, validate the raw output for perspective and magenta background, then run the processing script to produce a transparent PNG.

Frequently Asked Questions about office-sprite

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate pixel-art office sprites with transparent backgrounds for game assets?

Generate pixel-art office sprites by describing the object, validating the raw output for perspective accuracy, and running ImageMagick scripts to remove backgrounds and produce transparent PNGs for game integration.

What is the correct perspective for 2D top-down office game assets?

The correct perspective for 2D top-down office game assets is a 45-degree front or top-down view. This alignment ensures sprites match the Claude Office Visualizer and integrates cleanly into scene layouts.

Do I need ImageMagick and FFmpeg to process transparent PNG sprites?

Yes, you need ImageMagick and FFmpeg installed to run the processing scripts. These dependencies handle background removal and format conversion to output transparent PNG sprites for asset pipelines.

Can I validate office sprite perspective before removing the background?

Yes, a validation workflow checks perspective accuracy and background clean-up readiness before processing. This pre-processing step ensures the 45-degree alignment is correct before running background removal scripts.

What's the best way to automate background removal for pixel-art game assets?

The best way to automate background removal for pixel-art game assets is using ImageMagick-based scripts that process magenta backgrounds and output clean transparent PNGs ready for game integration.

Why does my office sprite validation fail for 45-degree perspective scenes?

Office sprite validation fails when the generated object does not match the required 45-degree front or top-down perspective. The pre-processing check ensures alignment before running background removal scripts for the visualizer.