What problem does it solve?
This skill eliminates the tedious manual work of creating placeholder game assets that align with your project's art direction, ensuring all placeholder sprites follow your established palette, shape language, and dimension standards without requiring hand-drawn work.
Core Features & Use Cases
- Spec-Driven Generation: Creates .aseprite source files and exported PNG sprites directly from existing asset specifications for systems, levels, characters, and environment props.
- Art Bible Compliance: Automatically applies your project's color palette and shape language rules to ensure all placeholder art is consistent with your final art direction.
- Workflow Integration: Updates your asset manifest automatically after generation, marking assets as "Placeholder Created" to track progress.
Use Case: For a 90s F1-style racing game, after defining asset specs for a new race car and establishing your art bible with a retro 16-bit palette, use this skill to generate all required placeholder sprites in minutes instead of hours.
Quick Start
Use the art-generate skill to generate placeholder sprites for the new desert level asset spec.