What problem does it solve?
Create, configure, repair, validate, preview, and package arbitrary 2D game character spritesheets from text concepts, style settings, animation lists, screenshots, generated images, or visual references. Use when a user wants a configurable character generator for games, e.g. platformer, Mario-like original mascot, RPG, fighting-game, metroidvania, top-down, isometric, idle/walk/run/jump/attack animations, custom frame counts, layout guides, transparent conversion, contact sheets, GIF previews, and generic character.json packaging.
Core Features & Use Cases
- Generate base art, animation strips, repairs, and final packaging for configurable sprites.
- Validate atlas layout, chroma-key background, and QA media; produce contact sheets and GIF previews.
- Package a canonical identity reference and character.json for distribution and reuse.
Quick Start
Run the prepared workflow to generate the canonical base sprite and references.