character-sprite-maker

Generate configurable animated spritesheets from concepts and references.

22|1|Updated May 2, 2026
One-click install
npx skills add https://github.com/Clad3815/character-sprite-maker --skill character-sprite-maker
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: character-sprite-maker
Source: https://github.com/Clad3815/character-sprite-maker/tree/main
Command: npx skills add https://github.com/Clad3815/character-sprite-maker --skill character-sprite-maker

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, and includes scripts (resource) and references (resource) components.

What problem does it solve?

Create, configure, repair, validate, preview, and package arbitrary 2D game character spritesheets from text concepts, style settings, animation lists, screenshots, generated images, or visual references. Use when a user wants a configurable character generator for games, e.g. platformer, Mario-like original mascot, RPG, fighting-game, metroidvania, top-down, isometric, idle/walk/run/jump/attack animations, custom frame counts, layout guides, transparent conversion, contact sheets, GIF previews, and generic character.json packaging.

Core Features & Use Cases

  • Generate base art, animation strips, repairs, and final packaging for configurable sprites.
  • Validate atlas layout, chroma-key background, and QA media; produce contact sheets and GIF previews.
  • Package a canonical identity reference and character.json for distribution and reuse.

Quick Start

Run the prepared workflow to generate the canonical base sprite and references.

Frequently Asked Questions about character-sprite-maker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate animated spritesheets from concept art for a platformer or RPG?

Generate animated spritesheets by providing text concepts, style settings, and visual references to produce base art, multiple animation strips, and final packaging. The workflow creates configurable character layouts for platformers, RPGs, and fighting games with custom frame counts.

What's the best way to create transparent backgrounds for 2D game character sprites?

Create transparent backgrounds for 2D game sprites by enforcing flat chroma-key backgrounds during generation. The process validates the chroma-key, converts it to transparency, and packages the final atlas with a canonical identity reference.

Can I validate and repair spritesheet atlas layouts before importing them into a game engine?

Validate and repair spritesheet atlas layouts before game engine import through built-in QA checks. The system validates atlas composition, grounds animation strips, generates contact sheets, and produces GIF previews to verify alignment.

Does this spritesheet generator support isometric and top-down game styles with multiple animations?

This spritesheet generator supports isometric and top-down game styles alongside platformers and metroidvanias. It handles multiple animations including idle, walk, run, jump, and attack sequences with custom frame counts and layout guides.

How do I package character spritesheets with metadata for game distribution and reuse?

Package character spritesheets for game distribution by generating a canonical identity reference and character.json file. The packaging process bundles validated atlas compositions, QA assets, and deterministic scripts for reuse across projects.

Can I use Pillow to automate spritesheet composition and chroma-key conversion?

Automate spritesheet composition and chroma-key conversion using Pillow, the required dependency for this workflow. It handles atlas composition, transparent background conversion, and packaging of character spritesheets with deterministic scripts.