game-character-sprites

Community

Create polished pixel character animations fast

Authortachikomared
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill solves the challenge of turning character concepts or reference images into consistent, game-ready pixel art animation sheets with the correct sizes, directions, frames, cleanup, and validation.

Core Features & Use Cases

  • Sprite Generation Workflow: Creates fixed-cell 32x32, 64x64, and 128x128 pixel character assets with idle, walk, attack, jump, and other animation strips.
  • Quality-Controlled Packaging: Cleans generated art, assembles atlases, validates frame geometry and motion, and exports transparent GIF/WebP previews with QA reports.
  • Reference-Grounded Production: Preserves character identity, direction accuracy, native resolution requirements, and provenance for RPGs, roguelikes, tactics games, and top-down action projects.

Quick Start

Use the game-character-sprites skill to create a reference-grounded 64x64 knight character with 8-direction walk and attack animations.

Dependency Matrix

Required Modules

Pillow

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-character-sprites
Download link: https://github.com/tachikomared/character-animation-creator-skill/archive/main.zip#game-character-sprites

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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