pixellab-mcp

Generate pixel art characters, animations, and tilesets asynchronously via job IDs.

2|Updated Feb 13, 2026
One-click install
npx skills add https://github.com/pmarashian/cursor-agent-skills --skill pixellab-mcp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: pixellab-mcp
Source: https://github.com/pmarashian/cursor-agent-skills/tree/main/pixellab-mcp
Command: npx skills add https://github.com/pmarashian/cursor-agent-skills --skill pixellab-mcp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the creation of pixel art game assets like characters, animations, and tilesets, directly from code, streamlining game development workflows.

Core Features & Use Cases

  • Programmatic Asset Generation: Create characters, top-down tilesets, sidescroller tilesets, and isometric tiles using descriptive text.
  • Non-Blocking Operations: All creation tasks run in the background, returning job IDs for status checking and download.
  • Use Case: Develop a new character for your game by describing its appearance and desired animations, then generate seamless terrain tiles for your game world.

Quick Start

Use the pixellab-mcp skill to create a character sprite for a brave knight with red armor.

Frequently Asked Questions about pixellab-mcp

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate pixel art character sprites from descriptive text for game development?

Pixel art character sprites are generated by providing descriptive text to define appearance and animations. The operation runs asynchronously, returning a job ID to check generation status and retrieve the resulting multi-directional sprite assets.

Can I create top-down and sidescroller tilesets for terrain programmatically?

Yes, top-down and sidescroller tilesets for terrain can be created programmatically. You describe the desired environment, and the system generates seamless terrain tiles asynchronously, returning job IDs for status tracking and download.

What are isometric tiles and when do I need them for 2D game environments?

Isometric tiles are 2D pixel art assets designed to simulate 3D-like environments. You need them when building 2D games requiring depth and diagonal perspectives, generated asynchronously via descriptive text prompts and tracked using job IDs.

How do I check the status of my asynchronous pixel art asset generation jobs?

To check pixel art asset generation status, use the job ID provided when the asynchronous task starts. Poll this job ID to monitor progress until the generation completes and your character sprites or tilesets are ready for download.

Does this asset generation approach support creating animated sequences for character sprites?

Yes, animated sequences are supported for character sprites. You define the desired animations alongside the character description, and the system generates the multi-directional animated sprites asynchronously, tracked via returned job IDs.

What is the best way to integrate programmatic pixel art generation into a game development workflow?

The best way to integrate pixel art generation is by automating asset creation directly from code. Describe characters, animations, and tilesets via text, handle the asynchronous job IDs for status checks, and download the generated assets.